Zerg Creep StrategiesLearn to use the Queen's ability to spread creep. Spreading Zerg's creep is like a science unto itself. Yet, once mastered, spreading creep (using creep tumors) can be extremely beneficial for the long-term gameplay since creep makes units move faster. Unfortunatelly the creep does not influence the quickness of how fast a zerg unit will heal, which was only true in Starcraft 1.
The Zerg creep is used for several things. It makes your Zerg units move faster when they are positioned over the creep making long-distance travel much quicker, especially for units such as Hydralisks, which will move slow on bare ground.
It’s interesting to point out that neither Terran nor Protoss can build structures over Zerg creep. We can use this knowledge to our advantage and spread the creep specifically toward the base expansion areas on the map.
Another advantage of using the creep is that it uncovers the fog of war and can predict the imminence of the opponent’s attack.
Wouldn’t it be nice to be able to see the enemy units march toward your base and know what type they are long before they approach your base?
Imagine this scenario: the player dedicated a large majority of the beginning of the game to spreading creep all over the map and constantly making larva (but not producing the units yet).
By not building units you are effectively collecting the resources to build them later, when you are certain about which counter units should be created. Creep spread over a long range (half of the map or 3/4ths of the map) can help you determine which units you should be building when the plots his attack.
Plan for building anti-ground and anti-air units, but do not actually build them yet. Having built a Roach Warren, and a Hydralisk Den with no units, all that larva is waiting to be materialized into actual units.
Let the opponent reveal the type of units he has built himself by marching through your creep. When you learn about the type of units the enemy has constructed you can quickly react and turn all the idle larva into the correct counter unit to what you’re seeing is marching toward you on the screen.
Creep Can Be Spread Even Faster When Using More Tumors!
It’s possible to spread creep faster than its standard rate, if you use more creep tumors positioned within close proximity with one another. For example using just one creep tumor will make the process of spreading creep somewhat slow. Adding a second creep tumor next to the first one will make the creep at that location spread twice as fast. Three creep tumors in the same spot will make the creep spread even faster, and so on.
It’s a lot more work progressing your creep farther using 3 tumors at a time, but once mastered can ultimately determine how much sooner the creep will be spread all over the map.
Twin Queen Tactic
What is the proper way of spreading the creep colony? If part of your strategy is to spread creep as fast as possible and as far as possible, you may just need to start with more than one Queen at the start of the game. The other good side of this strategy lies in the ideas that the queens can also protect against early air attacks performed by lone air units such as Banshees, Voids or Mutalisks.
Both the creep tumor and larva speed up cost 25 units of Queen’s energy. One tactic lies in the choice between spraying the lair with larvae embryos or using that same 25 units of Queen’s energy to place the first creep colony tumor onto the edge of the existing creep. If you start expanding creep earlier, it will give you an overall long-term advantage of taking over more space with the creep over a shorter period of time.
Some people produce just one air unit as soon as possible as part of their strategy. Imagine only having Zerglings and Roaches (first tier units that cannot defend against an air attack) in the beginning of the game and just one or two opponent’s air units flying to the back of your base to take out your workers. Two queens are rather effective against 1 or even 2 air units, especially if we consider that both queens may be able to heal each other.
So you have two Queens, now what? Going two queens instead of the standard idea of just one is an extremely useful strategy for spreading creep. One of the queens is dedicated to making more larva, the other to spreading creep.
Twin Queen strategy is also very effective for aggressive unit building tactics with two Hatcheries. Each Queen is assigned its own Hatchery to make more larva for. It is literally possible to produce almost exponentially more larva than with common Single Queen tactic. More larva means more drones, and that ultimately means more units sooner in the long run. Remember that Zerg players don’t get rushed as often as Terran or Protoss players do.
Can you spread creep over rocks?
Normally, the Creep will not spread over rocks, but there is still a way to do it using an Overlord and a Queen. With the second-tier upgrade to the Hatchery the Overlords gain the ability to drop creep directly into any part of the ground below them.
Normally creep will stop from spreading over cliff edges and cannot be spread over destructible rocks, but flying over with an overlord to a location creep cannot traverse, you can drop Overlord’s creep over to that area and use the queen to quickly implant the creep tumor into that spot.
If you have a spare Queen, the Hatchery’s Lair upgrade and the ability for the Overlord to load things in, you can bring your Queen around with you in an Overlord and start spreading creep from any remote location. All Queens must remain seated in an up-right position and seat-belted inside the Overlord.
Remember that Protoss and Terran forces cannot land or build on top of Zerg’s creep. Using the Queen and Overlord tactic, spread creep over unexplored expansion areas, so enemy Terran and Protoss cannot land or build on it. Imagine the frustration of a Terran player when, after building the Command Center, which takes 100 seconds, they take another 50-100 seconds to fly over a possible expansion area just to find your creep spread over it.
The Command Center now has two choices:
1. To wait until the creep can be revealed by a detector type of unit such as Terran Raven, Terran Missile Turret or (possibly teammate’s) Protoss Observer, and then destroyed by an offense unit (keep in mind that creep doesn’t disappear immediately, and there is additional time involved after the creep colony is destroyed). This, as you can imagine, takes additional focus out of enemy player’s thinking patterns, and extra planning that will, in Starcraft terms, will take a long time and ultimately slow down the opponent.
2. The second choice of a Command Center idling over your creep is to fly back to the home base, or toward another expansion area. Because there is no fog of war over the creep, you should be able to spot this scenario and if by this time you have developed a small army of Mutalisks or Corruptors, it’s time to strike the Command Center that no longer has a purpose and is generally slow moving through the air.